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WHAT IS MAXWELL RENDER?
Maxwell Render is a standalone render engine for making perfect images, films and animations from 3D models. It is the complete solution for anyone who demands immaculate results on a deadline.
Maxwell Render offers maximum quality, speed, and compatibility for architects, designers and visual effects artists.
WHY CHOOSE MAXWELL RENDER?
It saves your time.
Maxwell Render uses no tricks and no approximations, it just does what real light does. From the core render engine to the camera model, everything in Maxwell Render is real world and correct.
With Maxwell you'll be counting the time you save in days, not minutes. The entire Maxwell Render work process is revolutionary- saving you time and money at every turn, from production times to decision cycles.
WHO IS MAXWELL RENDER FOR?
Maxwell Render is perfectly adapted for 3D visualizations in design and architecture, as well as for film, animation and VFX.
Maxwell Render plugs into numerous 3D and CAD platforms, which means you can work with Maxwell Render directly from your usual application.
And for any platforms that we don't support directly, you can import to Maxwell Studio, our sophisticated standalone scene editor, to compose, edit and render.
And uniquely, this is all available from a single license purchase.
WHAT'S INCLUDED?
Node-locked version
- Perpetual license that can be installed on both your workstation and your laptop
- Updates within same major version
- Plugins for 3D/CAD and post production applications
- Dedicated technical support by email
- A free community-based library with hundreds of MXM materials, Maxwell Skies and HDRIs
- Online manual and support center
- Available in versions for Windows, OSX and Linux
- Maxwell Studio - Sophisticated standalone scene editor with full 3D environment to compose, edit and render (offering an alternative workflow to the plugins)
Floating version
- 10 rendernodes (with every user license)
- Perpetual, floating license
- Maxwell Manager - Complete set of tools to distribute render tasks across a network
- Updates within same major version
- Plugins for 3D/CAD and post production applications
- Dedicated technical support by email
- A free community-based library with hundreds of MXM materials, Maxwell Skies and HDRIs
- Online manual and support center
- Available in versions for Windows, OSX and Linux
- Maxwell Studio - Sophisticated standalone scene editor with full 3D environment to compose, edit and render (offering an alternative workflow to the plugins)
Features
Based on Reality
Reality means predictable, reliable first-time results. With Maxwell Render, you can focus your valuable time and energy on creating your vision, not struggling with obscure computer graphics terminology and tweaking parameters.
'Real-Time' Scene Preview
Maxwell FIRE gives you immediate feedback in the renderer for adjustments to lighting, materials and camera settings. And unlike other interactive style renderers, Maxwell FIRE is compatible with ALL Maxwell materials and features.
Multilight™
The highly acclaimed Multilight™ feature removes the need to re-render an image when light changes are required. Multilight™ allows you to change the intensities of lights and scene emitters during and after the rendering process, so you can tweak the lighting set up over and over, saving out as many images of the same scene as you like-all from just a single render.
Materials made easy
The Maxwell Material system is intuitive and easy to use, consisting of components that can be stacked much the same as the layers in an image editing program. Maxwell Materials are based on real optical properties, creating unrivalled realism. And you have free access to over 3500 ready to use materials online.
Advanced Ray Tracing
The advanced ray tracing technology which forms the core of Maxwell Render's engine is so powerful that it is capable of simulating light exactly as it is in the real world. No tricks. Just real world physics. Which is why Maxwell Render is the benchmark in render quality.
Memory Saving Instances
Instances are a great way to save memory when rendering. With 10,000 instances of 1 object, Maxwell Render will consume the same amount of memory at render time as if it was rendering only the 1 object. Instances are great for creating vegetation, bricks, furniture or any other extensively repeated geometry in your scene.
Accuracy
Be confident that your simulations truly reflect reality. Maxwell Render's incredible lighting accuracy means that your materials will look the way they are supposed to, and every detail of your textures and models will play a part in bringing your render to life.
Fast Scene Setup
Computer time is less important and far less expensive than human time. The entire Maxwell Render approach (real world camera, emitter and material parameters) is geared up to save you time on your projects by giving you accurate, predictable results. Don't spend your valuable time endlessly tweaking dozens of parameters, just set your scene with simple Maxwell settings - and move on to your next project!
Realistic Camera Model
The camera in Maxwell Render has all the parameters you would expect in a real camera - f-Stop, Focal Length, Shutter speed, ISO, film size, diaphragm blades. This means that DOF, bokeh and the exposure match your live footage - making the compositing stage far quicker and simpler.
Powerful Compositing
We offer plugins for NUKE, After Effects and Photoshop which can load Maxwell Render's high dynamic range format (MXI). In addition to the main render, this format also supports a number of different render channels such as Z-buffer, Alpha, Normals, Position, Motion vectors and Shadows. Working directly with the MXI format in your compositing also means you have access to the Multilight™ feature, allowing you to re-light your scenes in real time, directly in your compositing application.
Flexible Pipeline Integration
Pipeline support has vastly improved with the release of Maxwell Render 2.6, which now has a Python SDK with online documentation. With Python you have access to almost all the features of Maxwell Render, allowing you to write custom tools such as extracting certain channels from an MXI sequence, rendering a turn-table animation of all your scene assets for easy referencing, creating materials on the fly, network render management and much much more.
Accurate 3D Motion Blur
Maxwell Render's accurate 3D motion blur can now handle unlimited sub-steps, and can be set for both a still camera to mimic long exposure effects such as trails of light, and a film camera to show the motion blur effect of fast moving objects. The amount of motion blur is directly controlled from the camera, by either the shutter speed or the rotary shutter angle.
Hair/Fur Rendering
Maxwell Render's hair rendering tool is compatible with many of the most popular hair systems (Maya Shave and a Haircut, Maya hair, 3ds Max hair, CINEMA hair, or Ornatrix). Hair systems are automatically converted to the Maxwell Hair primitive which is highly optimized in terms of memory consumption and speed, and of course, offers totally unrivalled quality. The hair primitive has actual thickness so any Maxwell material can be applied to it, including transparent, refractive materials.
Perfect Particles
Particles from Maya, 3ds Max, Houdini and Softimage can be rendered directly with Maxwell Render's dedicated particle primitive to which you can apply any Maxwell material.
Displacement
The displacement feature in Maxwell Render is both flexible and powerful - it offers two methods for displacement: on the fly and pretessellated. With on-the-fly displacement you can have virtually unlimited displacement detail with no extra ram usage, while pretessellated offers the benefit of speed together with the possibility to render vector displacements.
Grass
The Maxwell Render grass generator allows you to quickly create grass on a selected piece of geometry. Designed to offer maximum control over the look of the grass - from impeccable detail on close-up shots to fast-rendering further away from the camera. Compatible with Maxwell Studio and almost all supported plugins.
Down to Earth and Physically Correct
The physical sky system in Maxwell Render uses a novel approach, offering a wide range of real-life, physically-correct variables to control the look of the sky and lighting in your scene. You can control your position on Earth (location and time), the sun's aspect, and the atmospheric conditions.
Maximum Authenticity
Maxwell Render's SimuLens™ feature allows you to produce even more realistic, authentic images - simulate glare effects by setting the shape of the camera diaphragm, or add obstacles in the lens such as dust, water drops or fingerprints.
Networking
Maxwell Render's powerful networking capabilities are multi-platform, allowing for a mixture of Windows, OSX and Linux in the same network. You can set Maxwell Render to render one image using all of your computers, or set each computer to render one animation frame. Complete control and flexibility.
RealFlow Integration
Maxwell Render is compatible 'out of the box' with Next Limit's RealFlow™ software, giving RealFlow™ users the option to use Maxwell Render as their render engine of choice. Render your RealFlow™ particles directly with Maxwell Render, meshing the point cloud at render time.
Maxwell Render Fundamentals
Maxwell Render’s Approach to Cameras
Maxwell Render’s Approach to Lighting
Maxwell Render’s Approach to Materials
Maxwell Render’s Approach to Workflow
Cardiff City Stadium Carrow Road Craven Cottage Fratton Park Generic (Big Stadium) Generic (Small Stadium) Goodison Park London Stadium Mestalla Parc des Princes Pittodrie Stadium Portman Road Riverside Stadium Selhurst Park St James St Mary's Stade de France Stadium of Light The Hawthorns Villa Park Wembley Stadium Wembley Stadium (Tottenham) NOTE: You would have to copy your Wembley Stadium folder twice and reference the two folders in stadium server so the England use one and Tottenham use the other, then the comments will be correct. Also I have added Stade de France but it wouldn't work straight away with MJTS pack unless that stadium is using ID 9 so would have to be manually set to ID 9 with the stadium ID changer.
Maxwell Render: Before you Begin